Fate in Flux


In Tales from the Table.

A D&D adventure of silliness, with everything—including characters—rolled up completely randomly. It involved talking volcanoes, upside-down towers, a Deck of Many Things, and a surprising number of ducks.

Fate in Flux Part 0: A Rather Silly Premise

In which I talk about ducks and how they can break D&D.

Fate in Flux Part 1: Bringing the Circus to Town, Sort Of

The group hunts for dice, sets fire to nose hair, robs a casino, and barbecues kobolds.

Fate in Flux Part 2: Pick a Card, Any Card

The party just can’t stop robbing people. The Deck of Many Things turns one of them into a Pokemon.