The Wild Beyond the Witchlight
In Tales from the Table.
The Wild Beyond the Witchlight is a whimsical D&D adventure centered around the titular Witchlight Carnival, a legendary octennial event brought by the residents of the faerie realm and run by two mysterious elves: Mr. Witch and Mr. Light. That’s it. That’s all I got. I’m one of the players this time, so I don’t know what happens.
Witchlight Part 0: The Quest Begins
The humble beginnings of the Witchlight campaign. All aboard the whimsy train!
Witchlight Part 1: The Carnival
We didn’t get much done, but at least we had fun. Hey, that rhymes!
Witchlight Part 2: Big Top Extravaganza
The party gets a name and a new member. A devious scheme emerges.
Witchlight Part 3: Proposals, Pixies, and Pocket Watches
The Beatles visit the Pixie kingdom. Clownius joins the party. Starlight becomes king.
Witchlight Part 4: Welcome to Hither
The group gets in trouble with rabbits. They also go sailing.
Witchlight Part 5: The Soggy Downfall
After a dramatic battle against rabbit bandits, things get increasingly soggy.
Witchlight Part 6: A Game of Toads
The party gets a makeover, to their dismay. Then they stage a revolution.
Witchlight Part 7: Bavlorna's Bane
The party stumbles hard during their first boss battle.
Witchlight Part 8: Thither over Yonder
Philomena gets a new piece of ass. The Beatles discover the fragility of balloons. Vex tries his hand at rodeo.
Witchlight Part 9: Woodlands & Wonder
Knitted playing cards, an evil Santa, a gang of kids, and a unicorn.
Witchlight Part 10: Goat Limbo
An assassin appears. Lionidas finally reveals the truth about himself. The planĀ® begins to form.